Tetris Link Board Game Instructions

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The most important part about a successful and fun part game is the ability to bring everyone up to speed with the game rules so that everyone knows how to play correctly. It is much more fun playing the game than it is to be arguing how to play the game once things have gotten started. If you have some party game or family game instructions or rules that we don't have, feel free to send them to us.

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Party games are a blast and get the whole group involved. Learn more about each other or just turn up the competition as you attempt to beat the other team. Party games usually don't have a board as the center game piece but have other aids to help the game play along. Buy a new party game today!
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(MrMan2k3)

The translucent plastic Tetriminos look much like pieces from Blokus, but they each have a single dot indentation. These dots serve the important purpose of helping you figure out exactly how many Tetriminos of the same color are linked in a group at a glance. I was happy to see that all the components came in zip-lock bags so I did not need to provide my own.
The single plastic die is large and has stickers pre-applied to its faces. It is light, but it gets the job done.
One minor complaint is that the tower cannot fit in the (fairly large) box with the its bases attached, but they are easy to remove. Also, at times the score markers on the side of the tower do not want to budge and a little brute force is required to slide them up or down.
Overview
The main goal of the game is to link your Tetriminos together orthogonally. You score three points when three or more Tetriminos are part of a group. Any additional Tetriminos added to this group on a later turn grant that player one more point each. You must be careful, however, not to leave open spaces immediately below your placed piece, since these will cause you to lose points (1 point for one open space, 2 points for two or more open spaces).
It is also key to try to block others from linking their own Tetriminos together. Any groups of smaller than three Tetriminos are worth nothing! Trying to balance linking your Tetriminos and blocking others makes for may important decisions throughout the game.
On your turn you first roll the die, with fives faces each showing a picture of a particular Tetrimino shape, and one face showing the Tetris Link logo. This die determines which Tetrimino you will be placing this turn, with the Tetris Link side allowing you to place any piece of your choice. As you have a finite number of each type of Tetrimino, if you no longer have the rolled piece available, your turn is skipped. This leads to some strategy when you roll the “wild” side of the die since you do not want to use up all pieces of one type and potentially lose a turn.
You place pieces in the top of the tower and gravity will do the rest of the work (as in a game like Connect 4, or a completely vertical version of FITS). Unlike the video game version of Tetris, you cannot shift Tetriminos left or right as they fall, so you are unable to cram your pieces in gaps that were created earlier.
Two-Player Game
The night it arrived, my wife and I sat down for a quick game. It was a quick game (about 15 minutes), and I found it enjoyable, but overall I had a feeling that the two-player game was not the ideal way to play. My wife, in particular, had trouble with the dice rolls. She frustratingly rolled the same few shapes over and over again and eventually she was skipped multiple times because she no longer had those shapes to place. Because of this, I took the lead and she was never quite able to catch up. Also, because you are still using the full width of the tower in a two-player game, blocking opportunities seemed minimal and this just exacerbated her turn-skipping problem.
As I only played a single two-player game thus far, this may have been a fluke game, so we will see after a few more plays if this remains the case.
I have a feeling that some house rules may be implemented, at least for 2-player games. Some suggestions I am considering are to block off several columns from play, or to allow a player to re-roll the die instead of having their turn skipped.
Four-Player Game
The next day, I brought Tetris Link along to my local board game group and four of us ended up playing it as a quick closer for the night. Again, the game was fast (10-15 minutes per play), so we played it two times. Blocking was definitely a common occurrence with more players interacting together and players tried to convince others to block the leader instead of making moves that would result in more points for themselves. The first game was very close, with me eking out the win by a single point. The second game, again, was very close, with the winner being ahead by only one point.
We did, however, find that we made a mistake while playing. We did not realize that you could lose at most 2 points from leaving empty spaces below a Tetrimino. During our second game, one player didn’t think he had a chance to win so he placed a Tetrimino in a way that blocked other players, but (we thought) cost him upwards of 20 points. Perhaps we would have made other daring moves such as this if we didn’t think the penalty was so harsh. Still, even two points IS a lot of points to sacrifice in this game.
Summary
After three plays of this game, I would definitely be willing to try it again. It doesn’t seem to have as much strategy as other similar games such as Blokus and FITS, but it’s still a fun way to finish off a night of more complex gaming. The randomness of the dice-rolling can hurt some players worse than others, so you can’t take the game too seriously if things just aren’t working out for you. It plays very quick and does not take long to explain. The components are sturdy and well-constructed.
Overall, on BoardGameGeek’s rating system, I would give Tetris Link a 6 at the moment, with the potential for it to go either way with more plays. I preferred playing with 4 players over the two-player game, but the two-player game may just need a few tweaks to be just as fun.
I also have a few ideas for variants that reference mechanics from the Tetris video game which may add some more strategy while minimizing the negative effects of rolling the wrong piece. While I won’t get into them in my review, I hope to flesh them out and post them to BoardGameGeek at a later date.
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  • [+] Dice rolls